I worked far into the night (and morning) getting fingers built on the computer for the mannequin. They are so small that the 3D printing website was not liking them and I had to rebuild them numerous times. I finally decided they were good and placed the order. Next week by Friday I should be receiving all the parts for the male skeleton.

I took measurements on all the joints that would require screws and ordered the appropriate hardware. They all should arrive by Friday of next week as well. I don’t feel confident about the attachment of the fingers to the hands. I have some tiny magnets but I don’t think they will be strong enough. I’ll figure it out when I actually have all the parts and can play around with them.

Tonight I started placing 3D muscle models on my 3D skeleton in the computer. So far I have 160 muscles. I have to decide what to do about the face because I don’t think I want to put individual muscles on it. The neutral pose with the muscles looks good, but I have to next go in and start shortening each muscle individually and inflating them so they look flexed. This part of the project will take a very long time. Then I have to figure out the best approach to constructing them in real life. I may have individual molds built for each one, or I may have them printed as they are.

I think I need to just make like four muscles for now and see how they will function on the skeleton model. That should help me decide which direction to go.

By Cody Deegan

Cody Deegan is a life-long artist versed in drawing, painting, sculpting, and design. He studied filmmaking and character animation at the California Institute of the Arts in Los Angeles as well as figurative oil painting at the Gage Academy of Art in Seattle.

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